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Divine vigor feat 3.5
Divine vigor feat 3.5









divine vigor feat 3.5

It's melee ranged and either a move or standard action, with a save to negate. My personaly favorite Divine feat is Divine Shield, which adds your Cha mod to your shield AC.Īnd I feel the need to say Goad is worthless. There are even a select few for rebuke/turn elemental usages.

divine vigor feat 3.5

Creatures that are Mindless or Immune to Fear effects are immune to this ability.Ĭheck out C.Divine and C.Champion for Divine feats. Sneering Glower – On the round after you do at least 1 hp of damage to an opponent, you may make an Intimidate check as a Move Action to inflict a (Charisma modifier) penalty on the opponent’s attack rolls against you for the remainder of the encounter (unless you use this ability on another foe). If successful, you may later rise without generating an Attack of Opportunity against that foe, who also looses his/her Dexterity bonus to AC against your next attack. Play Dead – As an Immediate Action after taking at least 10 hp of damage from a single hit, you may “play dead” by making a successful Bluff vs. If successful, you may use an Immediate Action at the start of the opponent’s next round to designate a different creature he/she threatens as the target of his/her next melee attack (even if is the opponent’s ally).

divine vigor feat 3.5

Sense Motive check as a Move Action against the opponent. It's at least 1 min.Ĭombat Panache (PH 2): Tactical feat using several cha skills, Sneering Glower tactic can be particularly effective w/ high cha.įortuitous Tumble – On the round after being struck by an opponent in melee, you may make an opposed Bluff vs. Enemy makes will save (DC 10 +1/2 HD +cha mod) or is shaken for.min/HD, I think. Daunting Presence (Libris Mortis): 30 ft ranged single target ability.











Divine vigor feat 3.5